![]() ![]() He is just overall extremely solid, and has very little wrong with his kit. Still, Ken’s pros definitely outweigh the very few cons he has. ![]() His zoning game is also subpar, as his Hadouken has to go through a lot of recovery frames and is highly punishable up close. ![]() Drive Impact is also a huge problem for him thanks to the long recovery on his key normals. He doesn’t have any normals that are plus on block, though, so Ken isn’t very good at maintaining momentum - especially if his opponent knows how to punish his moves. Without even considering the threat of Drive Impact in the corner, Ken can smother his opponent by cancelling his normals into Jinrai Kick or Dragonlash Kick, which either forces the opponent to react in order to interrupt him or accept that they will take Drive Gauge damage. Quick Dash into Dragonlash Kick likewise switches sides, which makes Ken a huge threat even if he gets cornered himself.įrom there, he can apply ridiculous amounts of pressure. His Quick Dash into Tatsumaki Senpukyaku corners the opponent from the middle of the stage, and his back throw flings the adversary a really long distance while switching sides. ![]()
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